Name: Odori no Fuu (Dance of the wind)
Rank: E - S (Depends on the rank of the user)
Clan: Fuuko
Range: 5m - 10m (Also depends on the rank of the user)
Type: Ninjutsu
Element: Wind
Description: This is the basic activation and use of the Fuuko clan's kekkei genkai, Maifuu, Dancing Wind. Most users have to touch the exposed crest embedded in their skin to drive their chakra through and out of it. Those at the highest level sometimes don't even need to expose the crest. The use of the wind is basic techniques like walls of wind, wind blades, and other simplistic things.
Drawbacks: This both tires the user no matter the level, and uses an excess amount of chakra being that it's the bond of the chakra to the wind that bends it.
Name: Yokaze Blast (Night wind blast)
Rank: D-S
Clan: Fuuko
Range: Close ranged
Type: Ninjutsu
Element: Wind
Description: This jutsu is a simple palm thrust motion that slams a blast of wind into the opponent. But not just regular wind, it is usually a compressed shape and on contact can shatter bones and tear into muscle if honed enough by the clan users.
Drawbacks: It backfires on the user, damaging the hand either in a minor or severe manner.
Name: Serenading Winds
Rank: B
Clan: Fuuko
Range: Close ranged
Type: Ninjutsu
Element: Wind
Description: This technique requires the opponent to directly inhale a potent amount of the user's wind and chakra. Once it's inside the jutsu handsigns are down the wind will compress itself into a force blocking the users wind passage, like a sleeper hold from the inside, it'll slowly put the opponent under into a rather deep sleep.
Drawbacks: The jutsu can be disrupted with a large flare of the target's chakra. Requires concentration, so much that the user cannot move will doing this jutsu.
Name: Tamashii no Fuujin (Spirit of the Wind God)
Rank: C
Clan: Fuuko
Range: Close Ranged
Type: Ninjutsu
Element: Wind
Description: This technique is more of the use of of chakra with the wind as a guide. Because this uses so much chakra, it is only used at close range. By forcing out a blast of chakra, using the wind to guide it like a wind blade, the attack, when it connects goes through the opponent like a ghost or a spirit. An attack not meant to physically harm but hold you off, disrupting the flow of the target's chakra with the user's own.
Drawbacks: Uses an excess amount of chakra.
Name: Kaze no Mokurei (Wind of the Silent Bow)
Rank: D-B
Clan: Fuuko
Range: 6m
Type: Ninjutsu
Element: Wind
Description: This technique is gathering all her chakra along the arm in a small cylindrical shape sort of like an arrow. It is released by fluctuating their chakra as a way to release the "arrow". As the practice of this jutsu proceeds it becomes easier to fire and more to fire as well. It's good for sharpshooting and many assassins of the Fuuko clan use it.
Drawbacks: Uses an excess amount of chakra. Backfire of chakra, causing little lacerations.
Name: Wind God's Trap
Rank: D-A
Clan: Fuuko
Range: Close Range
Type: Ninjutsu
Element: Wind
Description: This technique is simple. It pulls in all the wind around the target and encases them in a semi-sphere usually connected to the ground. Trapping them in the violent winds that may cause lacerations. Higher the rank of the user causes more lacerations on the victim and can even form a full circle in the air.
Drawbacks: Uses excess chakra, to keep the jutsu going, the caster must remain concentrated and stationary. Also cause backfire of chakra, causing little lacerations.
Name: Dancing Blades of Fuujin
Rank: C
Clan: Fuuko
Range: 4m
Type: Ninjutsu
Element: Wind
Description: This probably on of the most chaotic skills that common Fuuko clan members can use. The user gathers wind around their hands in the form of miniature tornadoes, never too big. By thrusting their arm out they cause various number of wind blades to shoot out from their hands. These vary in size and fly about in a chaotic path, like a dance. Tends to take the target off guard.
Drawbacks: Excess use of Chakra. Causes backfires of chakra more so than any other jutsu.